Call for applications: SIGGRAPH Asia 2022 Computer Animation Festival
the SIGGRAPH Asia Computer Animation Festival 2022 (SACAF 2022) is now open for submissions. The festival invites creators from around the world to submit their projects and help showcase the most innovative and exciting computer animation in the world.
Next December, SACAF 2022 will convene in Daegu, South Korea to celebrate the dynamic, diverse and inspiring world of computer animation. From short films to science visualizations to AI-enhanced deepfakes, this year’s festival promises its biggest and most compelling lineup ever.
An international jury composed of the best experts in computer animation will judge the best works entered in each category; From this pool of top picks, they will award three prestigious 2022 awards: Best Student Project, Special Jury Prize, and Best of Show. Additionally, judges will select between 30 and 40 (or more) “best of the best” works from the pool of entries, to be selected in the two “stars” of the festival: the always-spectacular electronic theater and theater screenings. animation.
Each year, Electronic Theater and Animation Theater never fails to dazzle and delight conference audiences eager to sit down and enjoy an entertaining and thought-provoking sample of the world’s finest CG animation.
If it’s animated and a computer was used in part of its production, SACAF 2022 wants to see it! Join the festivities and help the festival honor the best in CG animation — submit your latest projects in one of the following categories:
- computer animated shorts: Includes character animation, narrative works, experimental works, opening sequences, game cutscenes, selections and/or edits from animated television series, new media format.
- Animated feature films: Computer animation selections and/or montages created for animated feature films.
- Music Videos: Commissioned and/or independent works that use any combination of computer animation, digital effects and live action to illustrate, enhance and/or complement a musical creation.
- TV and Web Ads: Ads created in whole or in part with computer animation and/or digital effects. This category also includes promotional spots, broadcast bumpers and graphics, and public service announcements.
- Visualizations and simulations: computer animations created to explain, analyze or visualize information for applications such as scientific research, architecture, engineering, system simulations, education and documentary projects.
- Visual effects for films and television programs: Selections and/or montages of visual effects created for live action films and/or television programs.
- Real time animation: Game, web, and mobile animations that render in the same time it takes to play them. Real-time technology demonstrations are also encouraged! Real-time technology demonstrations must be submitted to Real-Time Live!
- Others: Computer animations that do not fit into any of the above categories.
The deadline for submission is July 31, 2022. Visit the SACAF 2022 webpage for more information, including how to submit, submission rules and requirements, and an FAQ.
Or you can submit your work directly by logging in to SIGGRAPH Asia Submission System.
Please share the news with your classmates, team members and colleagues – SACAF 2022 wants to see their work too!
“Using new creative tools and collaboration platforms – from virtual production and game engine-based real-time workflows to visualizations powered by high-performance cloud-based virtual workstations – more ‘CG-compatible animations are being produced like never before,’ says SACAF 2022 President and AWN Publisher and Editor-in-Chief, Dan Sarto. “People are back in theaters, streamers are filling their platforms with animated entertainment for all audiences across all genres, the metaverse is on every language, and tech companies big and small continue to expand the way whose big data can more easily and quickly be transformed into useful imagery. We look forward to seeing the newest, most fascinating and inspiring works of computer animation produced around the world. Be well, stay safe and hopefully we’ll see you next December in Daegu!
Dan Sarto is the publisher and editor of Animation World Network.