10 mistakes that still haunt Konami

While EA and Activision certainly deserve to be part of the conversation, it’s hard to think of many game companies that have done more to undo all their goodwill than Konami. The company’s classics pedigree spans from the arcade era to the PlayStation 2 generation.

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However, with the era of HD came a terrible cold streak for the company that seemed to curse all of its classic franchises, such as silent Hill, Castlevaniaand even metal gear. One thing is certain, the Konami that gamers once loved has been gone for decades, and it will take more than the Contra code to bring it back.

Mention of aggression to come regarding an incredibly problematic ad. Proceed with caution.

ten They haven’t done a good job of preserving their classic titles

During the 80s and 90s, Konami had a strategy of developing titles based on popular pre-existing brands such as Teenage Mutant Ninja Turtles, x-menand even The simpsons. Many of these titles have received rave reviews and generated tons of revenue. Unfortunately, licensing deals don’t last forever, which is why digital downloads of these classic titles were eventually delisted.

Even the x-men The XBLA version had to have its vocals re-recorded because it didn’t keep track of who performed the original lines. They even lost the source codes of the silent Hill titles, which led to the HD collection‘s buggy and unfinished state.

9 Their E3 2010 press conference

Konami’s E3 2010 press conference became one of the industry’s biggest laughs, prompting several memes and comic edits on YouTube. Much of the protests were derided for featuring Japanese representatives who barely spoke English, embarrassing comedy sketches for headlines such as Never deadand the overall lackluster, cheap presentation of the conference.

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The only bright spot in this whole thing is Tak Fujii and his presentation of Ninety-nine nights 2. While there was nothing truly exciting about the game, Fujii’s self-effacement and sheer enthusiasm overcame many cultural and language barriers at the event.

8 Madness Month was an embarrassing failure

In a dumb move that no doubt sabotaged the quality of the games it was meant to promote, Konami’s Month of Madness arbitrarily chose March to release three high-profile entries in the silent Hill franchise. Consequently, the HD collection and Downpour were rushed out the door in clearly unfinished condition on the 6th and 13th, respectively.

The Diablo– a dungeon crawler, memory bookdidn’t actually make its March release date and was instead pushed back to a suitably spooky October to coincide with the equally terrible movie Silent Hill Revelation. Why all three games failed to get that extra time is anyone’s guess.

seven They slapped their classic franchises on many gaming machines

Trailers for slots based on the company’s most beloved works have been bombarded with numerous dislikes and negative comments. After silent hills‘ cancellation, revealing a slot based on the second entry came across as totally tone deaf. Fans were also more than a little upset to see high-quality character models from one of the most acclaimed metal gear entries are wasted on an advertisement for a simple pachinko machine.

The most insipid example is the Castlevania machine which represents a succubus beaten with the Belmont whip and mentions “Erotic violence“as a selling point.

6 The PC port of Pro-Evolution Soccer was a blatant false advertisement

Terrible PC ports were an unfortunate trend during the eighth generation of video game consoles, but Konami’s blunder takes the cake. Despite the Steam store page featuring screenshots of the PlayStation 4 and Xbox One ports of Pro Evolution Soccer 2016the PC port is an odd amalgamation that’s graphically more in line with the worse previous-gen versions.

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While it includes some gameplay features from the PlayStation 4 port, the polygon count, lighting, and textures don’t offer the same amount of detail. Unsurprisingly, the store page was bombarded with overwhelmingly negative user reviews alleging the use of fake ads.

5 They tried in vain to censor reviews

Even members of the press managed to earn Konami’s ire. Jim Stephanie Sterling expressed his frustration with acquiring review copies of Konami titles and getting approvals for interviews with their developers in a YouTube video. They interviewed developer Wayforward to talk about Silent Hill Book of Memorieswhich was, according to Sterling, the only coverage the game would end up receiving before release.

Unfortunately, Sterling was told by a rep that they were blacklisted shortly after their video. Super Bunnyhop also received a DMCA copyright strike for its video detailing the internal drama between Konami and Kojima.

4 They ruined their most beloved franchises

Each of their beloved franchises suffered from gradual declines. The silent Hill The series was outsourced to several Western developers who failed to capture the psychological horror and dread of the first four titles before Kojima’s hold on the franchise was unceremoniously removed.

Castlevania made several unsuccessful attempts in the third dimension before MercuryStream released the God of the war-As dark lords. Unfortunate development issues plagued the sequel, resulting in a disappointing follow-up. After the departure of Hideo Kojima, the metal gear the next title in the franchise was an uninspired zombie spin-off called Metal Gear Survive.

3 They fired the figureheads behind their most beloved franchises

The company has become infamous for its treatment of the creators who made their games possible. While the Castlevania The franchise has spawned many titles and even a highly successful Netflix series, its creator Hitoshi Akamatsu, has been shrouded in mystery for the most part. After years of acclaimed titles, the company canceled Hideo Kojima’s project silent hills, disbands his division and dismisses him.

In an act of incredible meanness, Konami didn’t even allow Kojima to accept an award for his work on Metal Gear Solid V Phantom Pain at the 2015 Game Awards. Several talented employees, such as Koji Igarashi, Akira Yamaoka, and Masahiro Ito, jumped ship a long time ago.

2 The cancellation of Silent Hills marked a turning point for the company

After years of mediocre releases that diminished the mark, the anticipation of silent hills was very high. With Kojima leading development and the involvement of horror legend Guillermo Del Toro, fans speculated if this would be the title to bring the series back to grace.

Unfortunately, speculation would be all they ever had, as Konami canceled the game in 2015. Reception of this news among fans and the press was overwhelmingly cold, pushing back the creation of several indie horror titles such that Layers of fear. Even eight years later, Del Toro took to Twitter to express his frustration over the game’s cancellation.

1 Reports on working conditions do not paint a pretty picture

In 2015, allegations of poor working conditions were leveled against Konami by those who claimed to see them firsthand. Reports have accused the company of adopting an arbitrary two-week approval system before granting developers the resources to perform their duties. Divisions within the company would also be prohibited from communicating with each other and constantly risk having their contributions minimized or even unrecognized.

silent Hill Developer Masahiro Ito was solely responsible for the first title’s CG cutscenes, but was almost uncredited due to his lack of seniority. It was only by threatening to take away his technical expertise that Konami acquiesced.

Next: 10 mistakes that still haunt Sega

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